Most popular skill leveling order62.4%· 15,865 matches
Average buy time for the most popular items, sorted by game phase
Build your loadout, then click any item to compare alternatives. Mirage avg: 47.7%
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Times his shots and catches fleeing targets
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Win Rate
47.7%
Pick Rate
2.0%
KDA Ratio
3.31
Avg Damage
33.3K
Matches
271.6K
Avg KDA
6.8 / 6.0 / 13.2
Go deeper on Mirage with related Deadlock data: top ranked players of this hero, community builds, the full counter matrix, pair synergies and meta shifts across recent patches.
Mirage is a balanced B tier pick in the current Deadlock meta, running a 47.7% win rate and a 2.0% pick rate across 271,633 tracked matches this patch. Mirage's role leans times his shots and catches fleeing targets, which shapes every item choice, ability upgrade and lane partner on this page. Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere. Mirage averages 6.8 kills, 6.0 deaths and 13.2 assists per match, so every stat, counter and item build below is pulled directly from ranked matches and refreshed every 15 minutes.
The highest win rate Mirage players open with Fire Scarabs, Fire Scarabs, and Djinn's Mark, and that ability priority wins 62.4% of 15,865 tracked games. Early points into that path front load Mirage's strongest spike and lets you snowball through the laning phase instead of stalling into mid game.
Across tracked games Mirage finishes on an average 43,986 net worth with a 3.31 KDA. That number tells you when Mirage actually spikes: every item tier and ability upgrade on this page is ordered so the strongest win rate path lines up with that economy. Mirage deals around 33,349 hero damage per match, so the build path below prioritises items that scale into that damage profile rather than pure survivability.
The highest win rate build path on Mirage right now runs Extended Magazine (tier 1, 48.6% WR), Spirit Lifesteal (tier 2, 52.5% WR), Superior Duration (tier 3, 52.4% WR), and Diviner's Kevlar (tier 4, 60.6% WR). These picks carry the strongest individual win rates in their tier bracket across ranked matches, so stacking them in order gives you the cleanest data backed route. If your early game snowballs you can flex into offensive tier 3 and tier 4 items, otherwise the defensive options listed in the items tab hold the lead instead of forcing it.
Mirage is holding a 47.7% win rate this patch and ranks in the B tier across the full hero pool. Over the last few weeks that number has moved down by about 0.9 percentage points, a signal that the pick is drifting out of the meta. Mirage sits in the middle of the pack, which means match ups and draft context decide the game more than the raw pick does.
Mirage loses lane weight against Billy (-1.7% win rate delta), Silver (-1.0% win rate delta), and Victor (-0.9% win rate delta). These aren't feelings, they are negative win rate deltas drawn from ranked matches with at least 50 head to head samples. When any of these show up on the enemy team, lean on the synergy picks listed below and delay your power spike items so you can survive the bad matchup into mid game.
Mirage pairs strongest with Graves (+2.5% win rate delta) and Ivy (+1.6% win rate delta). Both partners cover holes in Mirage's kit that the worst matchups above exploit, which is why the duo win rates stay well above the hero's solo baseline. If you're queueing with a friend, these are the safest picks to lock alongside Mirage.
Every patch that touched Mirage, with the real win rate shift afterward.
Fire Scarabs duration reduced from 7s to 5s · +4 more
Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13 · +4 more
Fire Scarabs Health Steal per second reduced from 9 to 8 · +2 more
Fire Scarabs Health Steal Per Sec reduced from 10 to 9 · +6 more
Fire Scarabs no longer does max health steal · +15 more