Most popular skill leveling order68.2%· 22,575 matches
Average buy time for the most popular items, sorted by game phase
Build your loadout, then click any item to compare alternatives. Mirage avg: 49.3%
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Times his shots and catches fleeing targets
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Win Rate
49.3%
Pick Rate
2.1%
KDA Ratio
3.31
Avg Damage
35.7K
Matches
380.7K
Avg KDA
6.7 / 5.5 / 11.6
Go deeper on Mirage with related Deadlock data: top ranked players of this hero, community builds, the full counter matrix, pair synergies and meta shifts across recent patches.
Mirage is a balanced B tier pick in the current Deadlock meta, running a 49.3% win rate and a 2.1% pick rate across 380,740 tracked matches this patch. Mirage's role leans times his shots and catches fleeing targets, which shapes every item choice, ability upgrade and lane partner on this page. Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere. Mirage averages 6.7 kills, 5.5 deaths and 11.6 assists per match, so every stat, counter and item build below is pulled directly from ranked matches and refreshed every 15 minutes.
The highest win rate Mirage players open with Fire Scarabs, Fire Scarabs, and Djinn's Mark, and that ability priority wins 68.2% of 22,575 tracked games. Early points into that path front load Mirage's strongest spike and lets you snowball through the laning phase instead of stalling into mid game.
Across tracked games Mirage finishes on an average 42,304 net worth with a 3.31 KDA. That number tells you when Mirage actually spikes: every item tier and ability upgrade on this page is ordered so the strongest win rate path lines up with that economy. Mirage deals around 35,676 hero damage per match, so the build path below prioritises items that scale into that damage profile rather than pure survivability.
The highest win rate build path on Mirage right now runs Monster Rounds (tier 1, 50.0% WR), Suppressor (tier 2, 52.6% WR), Torment Pulse (tier 3, 54.5% WR), and Scourge (tier 4, 67.5% WR). These picks carry the strongest individual win rates in their tier bracket across ranked matches, so stacking them in order gives you the cleanest data backed route. If your early game snowballs you can flex into offensive tier 3 and tier 4 items, otherwise the defensive options listed in the items tab hold the lead instead of forcing it.
Mirage is holding a 49.3% win rate this patch and ranks in the B tier across the full hero pool. Over the last few weeks that number has stayed flat, so Mirage is neither rising nor fading right now. Mirage sits in the middle of the pack, which means match ups and draft context decide the game more than the raw pick does.
Mirage loses lane weight against McGinnis (-1.6% win rate delta), Dynamo (-0.7% win rate delta), and Venator (-0.6% win rate delta). These aren't feelings, they are negative win rate deltas drawn from ranked matches with at least 50 head to head samples. When any of these show up on the enemy team, lean on the synergy picks listed below and delay your power spike items so you can survive the bad matchup into mid game.
Mirage pairs strongest with Seven (+3.2% win rate delta) and Haze (+2.8% win rate delta). Both partners cover holes in Mirage's kit that the worst matchups above exploit, which is why the duo win rates stay well above the hero's solo baseline. If you're queueing with a friend, these are the safest picks to lock alongside Mirage.
Every patch that touched Mirage, with the real win rate shift afterward.
Base health regen reduced from 2 to 1.5 · +1 more
Fire Scarabs Health Steal per second reduced from 9 to 8 · +2 more
Fire Scarabs Health Steal Per Sec reduced from 10 to 9 · +6 more
Fire Scarabs no longer does max health steal · +15 more
Bullet damage reduced from 15.2+0.5 to 14.8+0.3 · +55 more
Traveler Cooldown reduced from 155s to 60s
Fire Scarabs Max Health steal increased from 37 to 45 · +3 more
Fire Scarabs T3 increased from +60 Max Health Steal to +70
Showing the 8 most recent patches. 2 older patches affected Mirage before this window.