
6400Souls
#10 of 53 Weapon items by win rateRicochet is a Deadlock tier 4 weapon item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Ricochet currently posts a 55.2% win rate in 2,247,222 matches, picked in 0.7% of games where it was an option. Across tracked matches this patch it ranks #10 of 53 weapon items by win rate. Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Win Rate
55.2%
Pick Rate
0.7%
Matches
2.2M
W / L
1.2M/1.0M
Unique Players
452.0K
When this item is typically bought during a match
Avg Buy
26:07 min
Game Progress
67%
Avg Sell
35:19 min
Held For
~9:12 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Ricochet delivers 18% fire rate, 2 ricochet targets, and 13mm ricochet range. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Ricochet performs strongest on Pocket (61.8% WR across 8,708 games), Drifter (59.0% WR across 77,767 games), and Warden (58.3% WR across 15,464 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Ricochet shows up most on Haze (499,545 games), Wraith (360,154 games), and Graves (318,791 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Ricochet is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Ricochet sits at a 55.2% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Ricochet peaks in the Initiate bracket at 55.2% and drops to 54.1% in Eternus. The 1.1 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.