Win Rate
W:L 1.1353.1%
417.6KW / 368.7KL
Pick Rate
0.3%
of weapon purchases
Matches
786.3K
tracked sample
Slot Rank
#12
of 53 weapon items
Unique Players
242.9K
distinct buyers
Fire Rate
5%
Cooldown
40s
Jump Radius
10mm
Max Frequency
0.2s
Max Jumps
6
Slow Duration
3s
When this item is typically bought
Avg Buy
26:41min
Game Progress
67%
Avg Sell
37:26min
Held For
~10:44min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Pick share & win rate by purchase minute
Net worth at purchase · pick share & win rate
Performance across skill brackets
Patch-to-patch performance
Eternus mains of heroes that build this item
Most-favorited published builds featuring this item
Data-driven analysis
Capacitor delivers 5% fire rate, 0.2s max frequency, and 6 max jumps. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Capacitor performs strongest on Graves (55.5% WR across 40,625 games), Holliday (55.1% WR across 234 games), and Haze (54.7% WR across 164,456 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Capacitor shows up most on Ivy (218,946 games), Wraith (172,136 games), and Haze (164,456 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Capacitor requires Tesla Bullets as components, with a combined component cost of 3200 souls before you factor in the upgrade fee.
Capacitor sits at a 53.1% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Capacitor peaks in the Eternus bracket at 56.4% and drops to 53.1% in Initiate. The 3.3 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.