
6400Souls
#3 of 53 Weapon items by win rateLucky Shot is a Deadlock tier 4 weapon item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Lucky Shot currently posts a 60.6% win rate in 778,764 matches, picked in 0.3% of games where it was an option. Across tracked matches this patch it ranks #3 of 53 weapon items by win rate. Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.Bonus damage cannot Crit.
Win Rate
60.6%
Pick Rate
0.3%
Matches
778.8K
W / L
471.7K/307.0K
Unique Players
261.4K
When this item is typically bought during a match
Avg Buy
32:57 min
Game Progress
80%
Avg Sell
35:50 min
Held For
~2:52 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Lucky Shot delivers 30% max ammo and 25% proc chance. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Lucky Shot performs strongest on Haze (64.2% WR across 124,771 games), Victor (63.5% WR across 2,229 games), and Vyper (63.2% WR across 53,041 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Lucky Shot shows up most on Drifter (162,496 games), Haze (124,771 games), and Venator (88,272 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Lucky Shot is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Lucky Shot sits at a 60.6% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Lucky Shot peaks in the Eternus bracket at 65.2% and drops to 60.6% in Initiate. The 4.6 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.