Most popular skill leveling order66.8%· 7,917 matches
Average buy time for the most popular items, sorted by game phase
Build your loadout, then click any item to compare alternatives. Bebop avg: 45.4%
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Hooks an enemy for a knockout combo
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Win Rate
45.4%
Pick Rate
3.3%
KDA Ratio
2.48
Avg Damage
35.6K
Matches
609.5K
Avg KDA
6.6 / 7.5 / 12.1
Go deeper on Bebop with related Deadlock data: top ranked players of this hero, community builds, the full counter matrix, pair synergies and meta shifts across recent patches.
Bebop is a balanced B tier pick in the current Deadlock meta, running a 45.4% win rate and a 3.3% pick rate across 609,452 tracked matches this patch. Bebop's role leans hooks an enemy for a knockout combo, which shapes every item choice, ability upgrade and lane partner on this page. Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems. Bebop averages 6.6 kills, 7.5 deaths and 12.1 assists per match, so every stat, counter and item build below is pulled directly from ranked matches and refreshed every 15 minutes.
The highest win rate Bebop players open with Exploding Uppercut, Exploding Uppercut, and Grapple Arm, and that ability priority wins 66.8% of 7,917 tracked games. Early points into that path front load Bebop's strongest spike and lets you snowball through the laning phase instead of stalling into mid game.
Across tracked games Bebop finishes on an average 38,939 net worth with a 2.48 KDA. That number tells you when Bebop actually spikes: every item tier and ability upgrade on this page is ordered so the strongest win rate path lines up with that economy. Bebop deals around 35,602 hero damage per match, so the build path below prioritises items that scale into that damage profile rather than pure survivability.
The highest win rate build path on Bebop right now runs Rapid Rounds (tier 1, 48.6% WR), Fleetfoot (tier 2, 50.1% WR), Berserker (tier 3, 53.3% WR), and Spellslinger (tier 4, 62.7% WR). These picks carry the strongest individual win rates in their tier bracket across ranked matches, so stacking them in order gives you the cleanest data backed route. If your early game snowballs you can flex into offensive tier 3 and tier 4 items, otherwise the defensive options listed in the items tab hold the lead instead of forcing it.
Bebop is holding a 45.4% win rate this patch and ranks in the B tier across the full hero pool. Over the last few weeks that number has stayed flat, so Bebop is neither rising nor fading right now. Bebop sits in the middle of the pack, which means match ups and draft context decide the game more than the raw pick does.
Bebop loses lane weight against Pocket (-0.8% win rate delta), Mirage (-0.7% win rate delta), and Celeste (-0.6% win rate delta). These aren't feelings, they are negative win rate deltas drawn from ranked matches with at least 50 head to head samples. When any of these show up on the enemy team, lean on the synergy picks listed below and delay your power spike items so you can survive the bad matchup into mid game.
Bebop pairs strongest with Seven (+0.5% win rate delta) and Dynamo (+0.0% win rate delta). Both partners cover holes in Bebop's kit that the worst matchups above exploit, which is why the duo win rates stay well above the hero's solo baseline. If you're queueing with a friend, these are the safest picks to lock alongside Bebop.
Every patch that touched Bebop, with the real win rate shift afterward.
Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s · +3 more
Base health regen increased from 1.5 to 2.5
Hook can now be canceled
Exploding Uppercut T3 no longer grants +100% Ammo · +14 more
Stamina increased from 2 to 3 · +11 more
Health growth reduced from 54 to 46 · +5 more
Weapon Range growth per boon increased from 1.2 to 1.5 · +4 more
No longer has +10% Base Bullet Resistance · +5 more