
3200Souls
#37 of 53 Vitality items by win rateVeil Walker is a Deadlock tier 3 vitality item. At a 3200 souls cost, it sits in the mid game bracket of the shop. Veil Walker currently posts a 49.6% win rate in 178,304 matches, picked in 0.1% of games where it was an option. Across tracked matches this patch it ranks #37 of 53 vitality items by win rate. Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Win Rate
49.6%
Pick Rate
0.1%
Matches
178.3K
W / L
88.5K/89.8K
Unique Players
72.6K
When this item is typically bought during a match
Avg Buy
20:39 min
Game Progress
55%
Avg Sell
36:30 min
Held For
~15:50 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Veil Walker delivers 2.0mm sprint speed, 2 out of combat regen, and 125 bonus health. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Veil Walker performs strongest on Seven (55.8% WR across 631 games), Dynamo (55.4% WR across 12,674 games), and Mo & Krill (55.0% WR across 16,556 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Veil Walker shows up most on Sinclair (58,790 games), Bebop (36,138 games), and Mo & Krill (16,556 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Veil Walker requires Sprint Boots as components, with a combined component cost of 800 souls before you factor in the upgrade fee.
Veil Walker sits at a 49.6% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Veil Walker peaks in the Eternus bracket at 52.4% and drops to 49.6% in Seeker. The 2.8 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.