
3200Souls
#53 of 53 Vitality items by win rateMetal Skin is a Deadlock tier 3 vitality item. At a 3200 souls cost, it sits in the mid game bracket of the shop. Metal Skin currently posts a 39.0% win rate in 863,967 matches, picked in 0.3% of games where it was an option. Across tracked matches this patch it ranks #53 of 53 vitality items by win rate. Become immune to bullets.
Win Rate
39.0%
Pick Rate
0.3%
Matches
864.0K
W / L
336.6K/527.3K
Unique Players
315.9K
When this item is typically bought during a match
Avg Buy
30:01 min
Game Progress
76%
Avg Sell
37:04 min
Held For
~7:02 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Metal Skin delivers 12% bullet resist, -1.5mm active movespeed penalty, and -20% dash distance. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Metal Skin performs strongest on Seven (43.8% WR across 38,612 games), Infernus (43.4% WR across 46,021 games), and Victor (42.2% WR across 29,176 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Metal Skin shows up most on Infernus (46,021 games), Drifter (45,374 games), and Silver (41,668 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Metal Skin is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Metal Skin's win rate has slipped by about 0.5 percentage points over the last few weeks, now sitting at 39.0%. Something in the meta is punishing this item right now, worth reviewing the matchups before forcing it into your next build.
Metal Skin peaks in the Eternus bracket at 42.5% and drops to 38.7% in Arcanist. The 3.8 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.