Most popular skill leveling order73.7%· 10,736 matches
Average buy time for the most popular items, sorted by game phase
Build your loadout, then click any item to compare alternatives. Abrams avg: 50.5%
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Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Win Rate
50.5%
Pick Rate
2.3%
KDA Ratio
2.63
Avg Damage
31.8K
Matches
432.7K
Avg KDA
6.0 / 6.9 / 12.3
Go deeper on Abrams with related Deadlock data: top ranked players of this hero, community builds, the full counter matrix, pair synergies and meta shifts across recent patches.
Abrams is a reliable A tier pick in the current Deadlock meta, running a 50.5% win rate and a 2.3% pick rate across 432,704 tracked matches this patch. Abrams's role leans charges into close combat, which shapes every item choice, ability upgrade and lane partner on this page. Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity. Abrams averages 6.0 kills, 6.9 deaths and 12.3 assists per match, so every stat, counter and item build below is pulled directly from ranked matches and refreshed every 15 minutes.
The highest win rate Abrams players open with Infernal Resilience, Siphon Life, and Siphon Life, and that ability priority wins 73.7% of 10,736 tracked games. Early points into that path front load Abrams's strongest spike and lets you snowball through the laning phase instead of stalling into mid game.
Across tracked games Abrams finishes on an average 39,884 net worth with a 2.63 KDA. That number tells you when Abrams actually spikes: every item tier and ability upgrade on this page is ordered so the strongest win rate path lines up with that economy. Abrams deals around 31,819 hero damage per match, so the build path below prioritises items that scale into that damage profile rather than pure survivability.
The highest win rate build path on Abrams right now runs Mystic Expansion (tier 1, 53.3% WR), Mystic Vulnerability (tier 2, 55.6% WR), Shadow Weave (tier 3, 57.2% WR), and Scourge (tier 4, 63.4% WR). These picks carry the strongest individual win rates in their tier bracket across ranked matches, so stacking them in order gives you the cleanest data backed route. If your early game snowballs you can flex into offensive tier 3 and tier 4 items, otherwise the defensive options listed in the items tab hold the lead instead of forcing it.
Abrams is holding a 50.5% win rate this patch and ranks in the A tier across the full hero pool. Over the last few weeks that number has stayed flat, so Abrams is neither rising nor fading right now. That makes Abrams a safe ranked pick right now without being the first choice in draft.
Abrams loses lane weight against Seven (-1.1% win rate delta), Shiv (-1.0% win rate delta), and Bebop (-0.7% win rate delta). These aren't feelings, they are negative win rate deltas drawn from ranked matches with at least 50 head to head samples. When any of these show up on the enemy team, lean on the synergy picks listed below and delay your power spike items so you can survive the bad matchup into mid game.
Abrams pairs strongest with Dynamo (+3.8% win rate delta) and Infernus (+2.9% win rate delta). Both partners cover holes in Abrams's kit that the worst matchups above exploit, which is why the duo win rates stay well above the hero's solo baseline. If you're queueing with a friend, these are the safest picks to lock alongside Abrams.
Every patch that touched Abrams, with the real win rate shift afterward.
Siphon Life heal reduced from 80/40% to 70/35% · +1 more
Melee damage per boon increased by 10% · +6 more
Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon · +33 more
Gun Falloff range reduced from 20m-46m to 17m-40m · +6 more
Shoulder Charge cooldown reduced from 37s to 33s · +2 more
Infernal Resilience damage regenerated increased from 12% to 13%
Shoulder Charge T3 increased from -18s to -22s · +1 more