Most popular skill leveling order63.9%· 4,489 matches
Average buy time for the most popular items, sorted by game phase
Build your loadout, then click any item to compare alternatives. Viscous avg: 46.0%
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Go deeper on Viscous with related Deadlock data: top ranked players of this hero, community builds, the full counter matrix, pair synergies and meta shifts across recent patches.
Win Rate
46.0%
Pick Rate
1.4%
KDA Ratio
3.01
Avg Damage
35.1K
Matches
265.3K
Avg KDA
4.2 / 5.6 / 12.6
Viscous is a situational C tier pick in the current Deadlock meta, running a 46.0% win rate and a 1.4% pick rate across 265,277 tracked matches this patch. Viscous's role leans rolls around deflecting bullets, which shapes every item choice, ability upgrade and lane partner on this page. Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks. Viscous averages 4.2 kills, 5.6 deaths and 12.6 assists per match, so every stat, counter and item build below is pulled directly from ranked matches and refreshed every 15 minutes.
The highest win rate Viscous players open with Splatter, Splatter, and The Cube, and that ability priority wins 63.9% of 4,489 tracked games. Early points into that path front load Viscous's strongest spike and lets you snowball through the laning phase instead of stalling into mid game.
Across tracked games Viscous finishes on an average 39,695 net worth with a 3.01 KDA. That number tells you when Viscous actually spikes: every item tier and ability upgrade on this page is ordered so the strongest win rate path lines up with that economy. Viscous deals around 35,140 hero damage per match, so the build path below prioritises items that scale into that damage profile rather than pure survivability.
The highest win rate build path on Viscous right now runs Extra Spirit (tier 1, 47.3% WR), Mystic Vulnerability (tier 2, 50.2% WR), Shadow Weave (tier 3, 55.6% WR), and Mystic Reverb (tier 4, 56.6% WR). These picks carry the strongest individual win rates in their tier bracket across ranked matches, so stacking them in order gives you the cleanest data backed route. If your early game snowballs you can flex into offensive tier 3 and tier 4 items, otherwise the defensive options listed in the items tab hold the lead instead of forcing it.
Viscous is holding a 46.0% win rate this patch and ranks in the C tier across the full hero pool. Over the last few weeks that number has stayed flat, so Viscous is neither rising nor fading right now. Viscous is currently below the ranked average, so picking Viscous demands a team comp that covers the weaknesses listed in the matchups tab.
Viscous loses lane weight against Calico (-1.2% win rate delta), Paradox (-1.1% win rate delta), and Vyper (-0.7% win rate delta). These aren't feelings, they are negative win rate deltas drawn from ranked matches with at least 50 head to head samples. When any of these show up on the enemy team, lean on the synergy picks listed below and delay your power spike items so you can survive the bad matchup into mid game.
Viscous pairs strongest with Kelvin (+2.5% win rate delta) and Dynamo (+0.8% win rate delta). Both partners cover holes in Viscous's kit that the worst matchups above exploit, which is why the duo win rates stay well above the hero's solo baseline. If you're queueing with a friend, these are the safest picks to lock alongside Viscous.
Every patch that touched Viscous, with the real win rate shift afterward.
Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently) · +1 more
Puddle Punch scaling reduced from 0.8 to 0.6 · +6 more
Splatter bounces once by default · +37 more
Spirit per boon increased from 1.1 to 1.3 · +3 more
Splatter cooldown increased from 21s to 30s · +6 more
Alt Fire base damage reduced from 63 to 48 · +1 more
Puddle Punch cooldown reduced from 30s to 24s · +1 more