Most popular skill leveling order71.7%· 42,174 matches
Average buy time for the most popular items, sorted by game phase
Build your loadout, then click any item to compare alternatives. Graves avg: 56.8%
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Win Rate
56.8%
Pick Rate
3.8%
KDA Ratio
2.73
Avg Damage
39.6K
Matches
621.2K
Avg KDA
6.8 / 7.1 / 12.6
Go deeper on Graves with related Deadlock data: top ranked players of this hero, community builds, the full counter matrix, pair synergies and meta shifts across recent patches.
Graves is a dominant S+ tier pick in the current Deadlock meta, running a 56.8% win rate and a 3.8% pick rate across 621,158 tracked matches this patch. Graves averages 6.8 kills, 7.1 deaths and 12.6 assists per match, so every stat, counter and item build below is pulled directly from ranked matches and refreshed every 15 minutes.
The highest win rate Graves players open with Jar of Dead, Jar of Dead, and Grasping Hands, and that ability priority wins 71.7% of 42,174 tracked games. Early points into that path front load Graves's strongest spike and lets you snowball through the laning phase instead of stalling into mid game.
Across tracked games Graves finishes on an average 42,516 net worth with a 2.73 KDA. That number tells you when Graves actually spikes: every item tier and ability upgrade on this page is ordered so the strongest win rate path lines up with that economy. Graves deals around 39,560 hero damage per match, so the build path below prioritises items that scale into that damage profile rather than pure survivability.
The highest win rate build path on Graves right now runs Grit (tier 1, 58.1% WR), Kinetic Dash (tier 2, 60.4% WR), Fortitude (tier 3, 59.5% WR), and Diviner's Kevlar (tier 4, 64.1% WR). These picks carry the strongest individual win rates in their tier bracket across ranked matches, so stacking them in order gives you the cleanest data backed route. If your early game snowballs you can flex into offensive tier 3 and tier 4 items, otherwise the defensive options listed in the items tab hold the lead instead of forcing it.
Graves is holding a 56.8% win rate this patch and ranks in the S+ tier across the full hero pool. Over the last few weeks that number has moved down by about 2.8 percentage points, a signal that the pick is drifting out of the meta. That puts Graves firmly in the meta conversation this patch, and makes it a priority ban target above Diamond rank.
Graves loses lane weight against Paige (-2.2% win rate delta), Wraith (-1.3% win rate delta), and Mo & Krill (-1.2% win rate delta). These aren't feelings, they are negative win rate deltas drawn from ranked matches with at least 50 head to head samples. When any of these show up on the enemy team, lean on the synergy picks listed below and delay your power spike items so you can survive the bad matchup into mid game.
Graves pairs strongest with McGinnis (+8.3% win rate delta) and Seven (+7.3% win rate delta). Both partners cover holes in Graves's kit that the worst matchups above exploit, which is why the duo win rates stay well above the hero's solo baseline. If you're queueing with a friend, these are the safest picks to lock alongside Graves.
Every patch that touched Graves, with the real win rate shift afterward.
Sprint speed increased from 1.6 to 2.2 · +13 more
Jar of Dead collection rate reduced by 20% (takes longer to gain a charge) · +3 more
Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit · +2 more
Grasping Hands spirit damage scaling reduced from 1.9 to 1.6 · +7 more
Jar of Dead spirit scaling increased from 0.25 to 0.35 · +9 more
Grasping Hands is now set up to work through proper alternate cast methods and be more responsive · +14 more
Borrowed Decree duration reduced by 30% · +23 more