Most popular skill leveling order50.2%· 10,493 matches
Average buy time for the most popular items, sorted by game phase
Build your loadout, then click any item to compare alternatives. Mina avg: 44.7%
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Win Rate
44.7%
Pick Rate
2.9%
KDA Ratio
2.81
Avg Damage
33.3K
Matches
388.8K
Avg KDA
7.7 / 6.9 / 11.8
Go deeper on Mina with related Deadlock data: top ranked players of this hero, community builds, the full counter matrix, pair synergies and meta shifts across recent patches.
Mina is a situational C tier pick in the current Deadlock meta, running a 44.7% win rate and a 2.9% pick rate across 388,812 tracked matches this patch. Mina averages 7.7 kills, 6.9 deaths and 11.8 assists per match, so every stat, counter and item build below is pulled directly from ranked matches and refreshed every 15 minutes.
The highest win rate Mina players open with Love Bites, Rake, and Rake, and that ability priority wins 50.2% of 10,493 tracked games. Early points into that path front load Mina's strongest spike and lets you snowball through the laning phase instead of stalling into mid game.
Across tracked games Mina finishes on an average 43,150 net worth with a 2.81 KDA. That number tells you when Mina actually spikes: every item tier and ability upgrade on this page is ordered so the strongest win rate path lines up with that economy. Mina deals around 33,263 hero damage per match, so the build path below prioritises items that scale into that damage profile rather than pure survivability.
The highest win rate build path on Mina right now runs Grit (tier 1, 46.0% WR), Weakening Headshot (tier 2, 52.8% WR), Veil Walker (tier 3, 51.6% WR), and Mystic Reverb (tier 4, 56.2% WR). These picks carry the strongest individual win rates in their tier bracket across ranked matches, so stacking them in order gives you the cleanest data backed route. If your early game snowballs you can flex into offensive tier 3 and tier 4 items, otherwise the defensive options listed in the items tab hold the lead instead of forcing it.
Mina is holding a 44.7% win rate this patch and ranks in the C tier across the full hero pool. Over the last few weeks that number has stayed flat, so Mina is neither rising nor fading right now. Mina is currently below the ranked average, so picking Mina demands a team comp that covers the weaknesses listed in the matchups tab.
Mina loses lane weight against McGinnis (-1.5% win rate delta), Victor (-1.1% win rate delta), and Lady Geist (-1.1% win rate delta). These aren't feelings, they are negative win rate deltas drawn from ranked matches with at least 50 head to head samples. When any of these show up on the enemy team, lean on the synergy picks listed below and delay your power spike items so you can survive the bad matchup into mid game.
Mina pairs strongest with Victor (+0.5% win rate delta) and Graves (+0.3% win rate delta). Both partners cover holes in Mina's kit that the worst matchups above exploit, which is why the duo win rates stay well above the hero's solo baseline. If you're queueing with a friend, these are the safest picks to lock alongside Mina.
Every patch that touched Mina, with the real win rate shift afterward.
Rake missing health as damage increased from 5% to 6% · +3 more
Sanguine Retreat recast time increased from 3.5s to 4s · +1 more
Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively) · +3 more