Most popular skill leveling order65.1%· 7,452 matches
Average buy time for the most popular items, sorted by game phase
Build your loadout, then click any item to compare alternatives. Paradox avg: 47.2%
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Manipulates Space and Time
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Win Rate
47.2%
Pick Rate
2.1%
KDA Ratio
2.79
Avg Damage
33.6K
Matches
386.6K
Avg KDA
5.0 / 6.2 / 12.3
Go deeper on Paradox with related Deadlock data: top ranked players of this hero, community builds, the full counter matrix, pair synergies and meta shifts across recent patches.
Paradox is a situational C tier pick in the current Deadlock meta, running a 47.2% win rate and a 2.1% pick rate across 386,616 tracked matches this patch. Paradox's role leans manipulates space and time, which shapes every item choice, ability upgrade and lane partner on this page. Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates. Paradox averages 5.0 kills, 6.2 deaths and 12.3 assists per match, so every stat, counter and item build below is pulled directly from ranked matches and refreshed every 15 minutes.
The highest win rate Paradox players open with Pulse Grenade, Pulse Grenade, and Kinetic Carbine, and that ability priority wins 65.1% of 7,452 tracked games. Early points into that path front load Paradox's strongest spike and lets you snowball through the laning phase instead of stalling into mid game.
Across tracked games Paradox finishes on an average 40,606 net worth with a 2.79 KDA. That number tells you when Paradox actually spikes: every item tier and ability upgrade on this page is ordered so the strongest win rate path lines up with that economy. Paradox deals around 33,631 hero damage per match, so the build path below prioritises items that scale into that damage profile rather than pure survivability.
The highest win rate build path on Paradox right now runs Mystic Expansion (tier 1, 48.3% WR), Restorative Locket (tier 2, 50.1% WR), Shadow Weave (tier 3, 55.6% WR), and Diviner's Kevlar (tier 4, 60.1% WR). These picks carry the strongest individual win rates in their tier bracket across ranked matches, so stacking them in order gives you the cleanest data backed route. If your early game snowballs you can flex into offensive tier 3 and tier 4 items, otherwise the defensive options listed in the items tab hold the lead instead of forcing it.
Paradox is holding a 47.2% win rate this patch and ranks in the C tier across the full hero pool. Over the last few weeks that number has stayed flat, so Paradox is neither rising nor fading right now. Paradox is currently below the ranked average, so picking Paradox demands a team comp that covers the weaknesses listed in the matchups tab.
Paradox loses lane weight against Graves (-1.5% win rate delta), Vyper (-0.8% win rate delta), and Celeste (-0.8% win rate delta). These aren't feelings, they are negative win rate deltas drawn from ranked matches with at least 50 head to head samples. When any of these show up on the enemy team, lean on the synergy picks listed below and delay your power spike items so you can survive the bad matchup into mid game.
Paradox pairs strongest with Kelvin (+2.1% win rate delta) and Dynamo (+2.0% win rate delta). Both partners cover holes in Paradox's kit that the worst matchups above exploit, which is why the duo win rates stay well above the hero's solo baseline. If you're queueing with a friend, these are the safest picks to lock alongside Paradox.
Every patch that touched Paradox, with the real win rate shift afterward.
Kinetic Carbine cooldown reduced from 30s to 28s · +2 more
Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon · +3 more
Pulse Grenade radius reduced from 6m to 5.5m · +35 more
Kinetic Carbine cooldown reduced from 30s to 27s · +1 more
Base regen reduced from 2.0 to 1.0 · +6 more
Bullet damage growth reduced from 0.275 to 0.27
Bullet damage scaling increased by 10%
Gun recoil adjustments to make it smoother