
3200Souls
#49 of 53 Weapon items by win rateSharpshooter is a Deadlock tier 3 weapon item. At a 3200 souls cost, it sits in the mid game bracket of the shop. Sharpshooter currently posts a 48.8% win rate in 507,904 matches, picked in 0.2% of games where it was an option. Across tracked matches this patch it ranks #49 of 53 weapon items by win rate. Deal additional Weapon Damage when beyond a minimum distance from your target.
Win Rate
48.8%
Pick Rate
0.2%
Matches
507.9K
W / L
247.9K/260.0K
Unique Players
177.1K
When this item is typically bought during a match
Avg Buy
20:49 min
Game Progress
56%
Avg Sell
36:52 min
Held For
~16:03 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Sharpshooter delivers 1.0mm sprint speed, -0.7m m move speed, and 20% weapon fall-off range. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Sharpshooter performs strongest on Lash (52.9% WR across 7,011 games), Seven (50.9% WR across 1,014 games), and Drifter (50.8% WR across 2,972 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Sharpshooter shows up most on Vindicta (285,412 games), Grey Talon (88,259 games), and Paradox (41,153 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Sharpshooter requires Long Range as components, with a combined component cost of 1600 souls before you factor in the upgrade fee.
Sharpshooter sits at a 48.8% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Sharpshooter peaks in the Phantom bracket at 49.5% and drops to 48.5% in Eternus. The 1.0 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.