
3200Souls
#17 of 53 Weapon items by win rateBerserker is a Deadlock tier 3 weapon item. At a 3200 souls cost, it sits in the mid game bracket of the shop. Berserker currently posts a 52.1% win rate in 828,941 matches, picked in 0.3% of games where it was an option. Across tracked matches this patch it ranks #17 of 53 weapon items by win rate. Your Weapon Damage increases as you take sustained damage.
Win Rate
52.1%
Pick Rate
0.3%
Matches
828.9K
W / L
432.2K/396.8K
Unique Players
264.1K
When this item is typically bought during a match
Avg Buy
23:20 min
Game Progress
62%
Avg Sell
35:53 min
Held For
~12:32 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Berserker delivers 8% bullet resist, 120 damage taken to stack, and 10 max stacks. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Berserker performs strongest on Dynamo (58.7% WR across 1,338 games), Lash (58.4% WR across 1,011 games), and Ivy (56.1% WR across 2,244 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Berserker shows up most on Silver (227,576 games), Lady Geist (208,474 games), and Victor (71,450 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Berserker is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Berserker sits at a 52.1% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Berserker peaks in the Eternus bracket at 53.8% and drops to 52.1% in Initiate. The 1.7 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.