
1600Souls
#40 of 53 Weapon items by win rateOpening Rounds is a Deadlock tier 2 weapon item. At a 1600 souls cost, it sits in the lane snowball bracket of the shop. Opening Rounds currently posts a 49.8% win rate in 1,707,230 matches, picked in 0.6% of games where it was an option. Across tracked matches this patch it ranks #40 of 53 weapon items by win rate. Your attacks have additional Weapon Damage against enemies above 50% health.
Win Rate
49.8%
Pick Rate
0.6%
Matches
1.7M
W / L
850.6K/856.6K
Unique Players
396.6K
When this item is typically bought during a match
Avg Buy
9:37 min
Game Progress
27%
Avg Sell
36:50 min
Held For
~27:12 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Opening Rounds delivers 60% bullet velocity, 8% weapon damage, and 7 spirit power. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Opening Rounds performs strongest on Seven (56.6% WR across 180,732 games), Warden (52.7% WR across 59,351 games), and Haze (52.4% WR across 16,227 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Opening Rounds shows up most on Vindicta (260,877 games), Venator (227,242 games), and Vyper (191,049 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Opening Rounds requires High-Velocity Rounds as components, with a combined component cost of 800 souls before you factor in the upgrade fee.
Opening Rounds sits at a 49.8% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Opening Rounds performs roughly the same across every ranked bracket, so the build advice on this page holds from Initiate all the way up to Eternus.