
1600Souls
#30 of 53 Weapon items by win rateRecharging Rush is a Deadlock tier 2 weapon item. At a 1600 souls cost, it sits in the lane snowball bracket of the shop. Recharging Rush currently posts a 50.8% win rate in 2,587,786 matches, picked in 0.8% of games where it was an option. Across tracked matches this patch it ranks #30 of 53 weapon items by win rate. Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Win Rate
50.8%
Pick Rate
0.8%
Matches
2.6M
W / L
1.3M/1.3M
Unique Players
495.4K
When this item is typically bought during a match
Avg Buy
14:48 min
Game Progress
41%
Avg Sell
39:47 min
Held For
~24:58 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Recharging Rush delivers 20% max ammo, 10% weapon damage, and 24s cooldown. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Recharging Rush performs strongest on Dynamo (56.4% WR across 411,749 games), Seven (53.1% WR across 56,386 games), and The Doorman (52.2% WR across 134,987 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Recharging Rush shows up most on Dynamo (411,749 games), Venator (292,773 games), and Wraith (268,563 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Recharging Rush is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Recharging Rush sits at a 50.8% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Recharging Rush performs roughly the same across every ranked bracket, so the build advice on this page holds from Initiate all the way up to Eternus.