Win Rate
W:L 0.9949.8%
794.9KW / 800.6KL
Pick Rate
0.6%
of weapon purchases
Matches
1.6M
tracked sample
Slot Rank
#32
of 53 weapon items
Unique Players
373.1K
distinct buyers
Cooldown
25s
Max Ammo
20%
Time Frame
3.5s
Weapon Damage
10%
When this item is typically bought
Avg Buy
16:16min
Game Progress
44%
Avg Sell
40:44min
Held For
~24:28min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Pick share & win rate by purchase minute
Net worth at purchase · pick share & win rate
Performance across skill brackets
Patch-to-patch performance
Eternus mains of heroes that build this item
Most-favorited published builds featuring this item
DA BIGGEST WAGH
Dynamo build · v330
Big damage absolute chad lash, bebop sucks
Lash build · v457
Venta Last Stomp/Singularity
Dynamo build · v304
Parzelion's Flog/Slam Lash
Lash build · v156
Midknight Holiday
Holliday build · v150
Dynamo - Tank-Initiator [60% WR] [tracklock.gg]
Dynamo build · v1681
Data-driven analysis
Recharging Rush delivers 20% max ammo, 10% weapon damage, and 25s cooldown. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Recharging Rush performs strongest on Haze (55.6% WR across 34,988 games), Ivy (55.3% WR across 8,444 games), and Paige (54.7% WR across 3,319 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Recharging Rush shows up most on Lash (275,630 games), Dynamo (193,551 games), and Holliday (180,083 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Recharging Rush is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Recharging Rush sits at a 49.8% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Recharging Rush peaks in the Ascendant bracket at 51.0% and drops to 49.8% in Initiate. The 1.2 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.