
1600Souls
#51 of 53 Weapon items by win rateMelee Charge is a Deadlock tier 2 weapon item. At a 1600 souls cost, it sits in the lane snowball bracket of the shop. Melee Charge currently posts a 48.5% win rate in 1,149,540 matches, picked in 0.4% of games where it was an option. Across tracked matches this patch it ranks #51 of 53 weapon items by win rate. Your next Heavy Melee attack against an enemy deals increased damage.
Win Rate
48.5%
Pick Rate
0.4%
Matches
1.1M
W / L
557.5K/592.1K
Unique Players
300.1K
When this item is typically bought during a match
Avg Buy
13:06 min
Game Progress
36%
Avg Sell
28:08 min
Held For
~15:02 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Melee Charge delivers 10% melee damage, 6% bullet resist, and 50% heavy melee distance. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Melee Charge performs strongest on Ivy (54.7% WR across 19,896 games), Victor (54.0% WR across 2,008 games), and Dynamo (51.5% WR across 1,715 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Melee Charge shows up most on Billy (311,310 games), Abrams (254,238 games), and Venator (158,038 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Melee Charge is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first. Melee Charge upgrades into Crushing Fists, so picking it early sets up a direct path into a late game power spike instead of locking in a dead end purchase.
Melee Charge sits at a 48.5% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Melee Charge performs roughly the same across every ranked bracket, so the build advice on this page holds from Initiate all the way up to Eternus.