Win Rate
W:L 1.0250.4%
592.3KW / 582.3KL
Pick Rate
0.4%
of weapon purchases
Matches
1.2M
tracked sample
Slot Rank
#25
of 53 weapon items
Unique Players
280.5K
distinct buyers
Heavy Melee Distance
50%
Bullet Resist
6%
Cooldown
5s
Melee Damage
10%
When this item is typically bought
Avg Buy
13:09min
Game Progress
35%
Avg Sell
28:39min
Held For
~15:29min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Pick share & win rate by purchase minute
Net worth at purchase · pick share & win rate
Performance across skill brackets
Patch-to-patch performance
Eternus mains of heroes that build this item
Most-favorited published builds featuring this item
Concerns of The Deep? I'm Punchin'
Viscous build · v258
Punchy McPuncherson Build by Seba - 8/1/24
Abrams build · v18
Concerns of The Deep? I'm Ballin'
Viscous build · v251
Billy - Tank-Close Range [55% WR] [tracklock.gg]
Billy build · v1674
salty abrams
Abrams build · v345
BeepBeepBilly |💦☢1v12✘| 9/11★ ANNOTATIONS ON ALL
Billy build · v267
Data-driven analysis
Melee Charge delivers 10% melee damage, 6% bullet resist, and 50% heavy melee distance. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Melee Charge performs strongest on Victor (55.6% WR across 1,803 games), Graves (55.0% WR across 1,937 games), and Ivy (53.8% WR across 6,912 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Melee Charge shows up most on Abrams (403,927 games), Billy (251,990 games), and Viscous (164,178 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Melee Charge is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first. Melee Charge upgrades into Crushing Fists, so picking it early sets up a direct path into a late game power spike instead of locking in a dead end purchase.
Melee Charge sits at a 50.4% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Melee Charge peaks in the Ascendant bracket at 51.7% and drops to 50.4% in Initiate. The 1.3 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.