Most popular skill leveling order70.7%· 12,932 matches
Average buy time for the most popular items, sorted by game phase
Build your loadout, then click any item to compare alternatives. Seven avg: 55.5%
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Go deeper on Seven with related Deadlock data: top ranked players of this hero, community builds, the full counter matrix, pair synergies and meta shifts across recent patches.
Win Rate
55.5%
Pick Rate
3.6%
KDA Ratio
2.64
Avg Damage
41.3K
Matches
659.9K
Avg KDA
6.2 / 6.7 / 11.4
Seven is a dominant S+ tier pick in the current Deadlock meta, running a 55.5% win rate and a 3.6% pick rate across 659,934 tracked matches this patch. Seven's role leans electrocutes crowds of enemies, which shapes every item choice, ability upgrade and lane partner on this page. Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning. Seven averages 6.2 kills, 6.7 deaths and 11.4 assists per match, so every stat, counter and item build below is pulled directly from ranked matches and refreshed every 15 minutes.
The highest win rate Seven players open with Power Surge, Power Surge, and Static Charge, and that ability priority wins 70.7% of 12,932 tracked games. Early points into that path front load Seven's strongest spike and lets you snowball through the laning phase instead of stalling into mid game.
Across tracked games Seven finishes on an average 44,299 net worth with a 2.64 KDA. That number tells you when Seven actually spikes: every item tier and ability upgrade on this page is ordered so the strongest win rate path lines up with that economy. Seven deals around 41,332 hero damage per match, so the build path below prioritises items that scale into that damage profile rather than pure survivability.
The highest win rate build path on Seven right now runs Sprint Boots (tier 1, 56.2% WR), Bullet Lifesteal (tier 2, 62.0% WR), Shadow Weave (tier 3, 61.0% WR), and Spiritual Overflow (tier 4, 63.6% WR). These picks carry the strongest individual win rates in their tier bracket across ranked matches, so stacking them in order gives you the cleanest data backed route. If your early game snowballs you can flex into offensive tier 3 and tier 4 items, otherwise the defensive options listed in the items tab hold the lead instead of forcing it.
Seven is holding a 55.5% win rate this patch and ranks in the S+ tier across the full hero pool. Over the last few weeks that number has stayed flat, so Seven is neither rising nor fading right now. That puts Seven firmly in the meta conversation this patch, and makes it a priority ban target above Diamond rank.
Seven loses lane weight against Sinclair (-2.3% win rate delta), Vindicta (-1.7% win rate delta), and Mirage (-1.2% win rate delta). These aren't feelings, they are negative win rate deltas drawn from ranked matches with at least 50 head to head samples. When any of these show up on the enemy team, lean on the synergy picks listed below and delay your power spike items so you can survive the bad matchup into mid game.
Seven pairs strongest with Dynamo (+6.1% win rate delta) and Infernus (+5.1% win rate delta). Both partners cover holes in Seven's kit that the worst matchups above exploit, which is why the duo win rates stay well above the hero's solo baseline. If you're queueing with a friend, these are the safest picks to lock alongside Seven.
Every patch that touched Seven, with the real win rate shift afterward.
Move Speed no longer scales with spirit power · +22 more
Storm Cloud damage reduced by 25%
Lightning Ball T3 increased from +1m to +1.5m · +4 more
Lightning Ball radius increased from 3.5m to 4.25m · +1 more
Move speed reduced from 6.9 to 6.8 · +4 more
Base movement speed reduced from 7.1 to 6.9 · +9 more
Storm Cloud DPS reduced by 10%