
6400Souls
#11 of 49 Spirit items by win rateBoundless Spirit is a Deadlock tier 4 spirit item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Boundless Spirit currently posts a 54.0% win rate in 6,765,347 matches, picked in 2.2% of games where it was an option. Across tracked matches this patch it ranks #11 of 49 spirit items by win rate.
Win Rate
54.0%
Pick Rate
2.2%
Matches
6.8M
W / L
3.7M/3.1M
Unique Players
781.2K
When this item is typically bought during a match
Avg Buy
28:28 min
Game Progress
73%
Avg Sell
32:01 min
Held For
~3:33 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Boundless Spirit delivers 30 spirit power, 75 bonus health, and 4 out of combat regen. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Boundless Spirit performs strongest on Victor (61.5% WR across 120,964 games), Haze (61.0% WR across 26,626 games), and Seven (58.9% WR across 338,451 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Boundless Spirit shows up most on Mina (555,857 games), Infernus (506,880 games), and Lash (420,345 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Boundless Spirit requires Improved Spirit as components, with a combined component cost of 1600 souls before you factor in the upgrade fee.
Boundless Spirit sits at a 54.0% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Boundless Spirit peaks in the Eternus bracket at 56.2% and drops to 54.0% in Seeker. The 2.2 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.