
6400Souls
#12 of 49 Spirit items by win rateFocus Lens is a Deadlock tier 4 spirit item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Focus Lens currently posts a 53.6% win rate in 186,040 matches, picked in 0.1% of games where it was an option. Across tracked matches this patch it ranks #12 of 49 spirit items by win rate. Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Win Rate
53.6%
Pick Rate
0.1%
Matches
186.0K
W / L
99.8K/86.2K
Unique Players
87.8K
When this item is typically bought during a match
Avg Buy
32:45 min
Game Progress
78%
Avg Sell
40:35 min
Held For
~7:50 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Focus Lens delivers 10% fire rate, 20mm cast range, and 45s cooldown. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Focus Lens performs strongest on Kelvin (61.9% WR across 4,616 games), Dynamo (57.1% WR across 2,272 games), and Drifter (57.0% WR across 17,768 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Focus Lens shows up most on Mina (49,882 games), Rem (22,196 games), and Drifter (17,768 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Focus Lens requires Spirit Sap as components, with a combined component cost of 1600 souls before you factor in the upgrade fee.
Focus Lens sits at a 53.6% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Focus Lens peaks in the Eternus bracket at 59.3% and drops to 53.6% in Initiate. The 5.6 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.