
6400Souls
#9 of 49 Spirit items by win rateRefresher is a Deadlock tier 4 spirit item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Refresher currently posts a 55.5% win rate in 722,662 matches, picked in 0.2% of games where it was an option. Across tracked matches this patch it ranks #9 of 49 spirit items by win rate. Reset the cooldown of all your abilities and restore all your charges.
Win Rate
55.5%
Pick Rate
0.2%
Matches
722.7K
W / L
401.1K/321.6K
Unique Players
239.7K
When this item is typically bought during a match
Avg Buy
34:51 min
Game Progress
82%
Avg Sell
42:55 min
Held For
~8:04 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Refresher delivers 300s cooldown. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Refresher performs strongest on Victor (64.9% WR across 22,536 games), McGinnis (60.7% WR across 20,659 games), and Kelvin (60.6% WR across 24,471 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Refresher shows up most on Dynamo (252,490 games), Lash (97,924 games), and Paige (57,073 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Refresher is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Refresher sits at a 55.5% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Refresher peaks in the Seeker bracket at 55.5% and drops to 54.0% in Ascendant. The 1.5 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.