Most popular skill leveling order69.6%· 18,003 matches
Average buy time for the most popular items, sorted by game phase
Build your loadout, then click any item to compare alternatives. Infernus avg: 54.2%
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Lights up enemies and watches them burn
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Win Rate
54.2%
Pick Rate
4.1%
KDA Ratio
2.99
Avg Damage
42.8K
Matches
773.6K
Avg KDA
7.6 / 6.2 / 10.9
Go deeper on Infernus with related Deadlock data: top ranked players of this hero, community builds, the full counter matrix, pair synergies and meta shifts across recent patches.
Infernus is a dominant S+ tier pick in the current Deadlock meta, running a 54.2% win rate and a 4.1% pick rate across 773,641 tracked matches this patch. Infernus's role leans lights up enemies and watches them burn, which shapes every item choice, ability upgrade and lane partner on this page. Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames. Infernus averages 7.6 kills, 6.2 deaths and 10.9 assists per match, so every stat, counter and item build below is pulled directly from ranked matches and refreshed every 15 minutes.
The highest win rate Infernus players open with Afterburn, Afterburn, and Flame Dash, and that ability priority wins 69.6% of 18,003 tracked games. Early points into that path front load Infernus's strongest spike and lets you snowball through the laning phase instead of stalling into mid game.
Across tracked games Infernus finishes on an average 43,908 net worth with a 2.99 KDA. That number tells you when Infernus actually spikes: every item tier and ability upgrade on this page is ordered so the strongest win rate path lines up with that economy. Infernus deals around 42,789 hero damage per match, so the build path below prioritises items that scale into that damage profile rather than pure survivability.
The highest win rate build path on Infernus right now runs Mystic Expansion (tier 1, 59.0% WR), Mystic Slow (tier 2, 60.4% WR), Greater Expansion (tier 3, 60.4% WR), and Echo Shard (tier 4, 66.9% WR). These picks carry the strongest individual win rates in their tier bracket across ranked matches, so stacking them in order gives you the cleanest data backed route. If your early game snowballs you can flex into offensive tier 3 and tier 4 items, otherwise the defensive options listed in the items tab hold the lead instead of forcing it.
Infernus is holding a 54.2% win rate this patch and ranks in the S+ tier across the full hero pool. Over the last few weeks that number has stayed flat, so Infernus is neither rising nor fading right now. That puts Infernus firmly in the meta conversation this patch, and makes it a priority ban target above Diamond rank.
Infernus loses lane weight against Billy (-1.2% win rate delta), Calico (-1.2% win rate delta), and Silver (-0.9% win rate delta). These aren't feelings, they are negative win rate deltas drawn from ranked matches with at least 50 head to head samples. When any of these show up on the enemy team, lean on the synergy picks listed below and delay your power spike items so you can survive the bad matchup into mid game.
Infernus pairs strongest with Seven (+5.2% win rate delta) and Dynamo (+4.6% win rate delta). Both partners cover holes in Infernus's kit that the worst matchups above exploit, which is why the duo win rates stay well above the hero's solo baseline. If you're queueing with a friend, these are the safest picks to lock alongside Infernus.
Every patch that touched Infernus, with the real win rate shift afterward.
Flame Dash DPS spirit scaling reduced from 1.0 to 0.7 · +1 more
Afterburn DPS increased from 12 to 14 · +3 more
Reload time reduced from 2.491 to 2.25 · +2 more
Napalm damage reduced from 46 to 40 · +25 more
Afterburn buildup is now 10% slower on body shots · +4 more
Flame Dash DPS reduced from 33 to 30 · +1 more
Bullet damage growth per boon reduced from 0.16 to 0.12 · +4 more