
6400Souls
#8 of 53 Vitality items by win rateCheat Death is a Deadlock tier 4 vitality item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Cheat Death currently posts a 56.8% win rate in 306,097 matches, picked in 0.1% of games where it was an option. Across tracked matches this patch it ranks #8 of 53 vitality items by win rate.
Win Rate
56.8%
Pick Rate
0.1%
Matches
306.1K
W / L
173.9K/132.2K
Unique Players
108.9K
When this item is typically bought during a match
Avg Buy
33:29 min
Game Progress
77%
Avg Sell
41:29 min
Held For
~7:59 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Cheat Death delivers 200 bonus health, 15% bullet resist, and 90s cooldown. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Cheat Death performs strongest on Victor (62.8% WR across 2,004 games), Haze (62.8% WR across 2,890 games), and Kelvin (62.7% WR across 1,316 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Cheat Death shows up most on The Doorman (144,945 games), Mina (21,901 games), and Pocket (19,649 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Cheat Death is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Cheat Death sits at a 56.8% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Cheat Death peaks in the Eternus bracket at 58.6% and drops to 56.8% in Initiate. The 1.8 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.