
6400Souls
#11 of 53 Vitality items by win rateLeech is a Deadlock tier 4 vitality item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Leech currently posts a 55.5% win rate in 2,592,228 matches, picked in 0.9% of games where it was an option. Across tracked matches this patch it ranks #11 of 53 vitality items by win rate. Reduces the effect of enemy applied healing reduction.
Win Rate
55.5%
Pick Rate
0.9%
Matches
2.6M
W / L
1.4M/1.2M
Unique Players
539.9K
When this item is typically bought during a match
Avg Buy
30:13 min
Game Progress
76%
Avg Sell
34:00 min
Held For
~3:46 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Leech delivers 160 bonus health, 12% weapon damage, and 12 spirit power. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Leech performs strongest on Haze (59.4% WR across 76,179 games), Seven (59.1% WR across 326,966 games), and Kelvin (58.4% WR across 15,411 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Leech shows up most on Graves (333,986 games), Infernus (329,352 games), and Seven (326,966 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Leech requires Bullet Lifesteal and Spirit Lifesteal as components, with a combined component cost of 3200 souls before you factor in the upgrade fee.
Leech sits at a 55.5% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Leech peaks in the Eternus bracket at 59.6% and drops to 55.5% in Initiate. The 4.1 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.