
6400Souls
#13 of 53 Vitality items by win rateVampiric Burst is a Deadlock tier 4 vitality item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Vampiric Burst currently posts a 54.4% win rate in 1,645,834 matches, picked in 0.5% of games where it was an option. Across tracked matches this patch it ranks #13 of 53 vitality items by win rate.
Win Rate
54.4%
Pick Rate
0.5%
Matches
1.6M
W / L
895.0K/750.9K
Unique Players
394.2K
When this item is typically bought during a match
Avg Buy
28:15 min
Game Progress
73%
Avg Sell
33:30 min
Held For
~5:14 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Vampiric Burst delivers 13% bullet lifesteal, 10% bullet resist, and 100 bonus health. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Vampiric Burst performs strongest on Haze (58.5% WR across 219,914 games), Vindicta (57.0% WR across 30,918 games), and Lash (56.7% WR across 409 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Vampiric Burst shows up most on Venator (387,122 games), Drifter (244,632 games), and Haze (219,914 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Vampiric Burst requires Bullet Lifesteal as components, with a combined component cost of 1600 souls before you factor in the upgrade fee.
Vampiric Burst sits at a 54.4% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Vampiric Burst peaks in the Eternus bracket at 57.6% and drops to 54.4% in Initiate. The 3.3 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.