
6400Souls
#9 of 53 Vitality items by win rateInfuser is a Deadlock tier 4 vitality item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Infuser currently posts a 56.8% win rate in 811,946 matches, picked in 0.3% of games where it was an option. Across tracked matches this patch it ranks #9 of 53 vitality items by win rate. Gain Spirit Lifesteal and Spirit Power.
Win Rate
56.8%
Pick Rate
0.3%
Matches
811.9K
W / L
460.9K/351.1K
Unique Players
269.3K
When this item is typically bought during a match
Avg Buy
30:46 min
Game Progress
76%
Avg Sell
36:29 min
Held For
~5:43 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Infuser delivers 13% spirit lifesteal, 10% spirit resist, and 100 bonus health. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Infuser performs strongest on Kelvin (63.2% WR across 40,252 games), Ivy (60.6% WR across 2,890 games), and Infernus (60.5% WR across 199,731 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Infuser shows up most on Infernus (199,731 games), Victor (176,219 games), and Seven (85,985 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Infuser requires Spirit Lifesteal as components, with a combined component cost of 1600 souls before you factor in the upgrade fee.
Infuser's win rate has slipped by about 0.6 percentage points over the last few weeks, now sitting at 56.8%. Something in the meta is punishing this item right now, worth reviewing the matchups before forcing it into your next build.
Infuser peaks in the Eternus bracket at 59.1% and drops to 56.8% in Initiate. The 2.3 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.