
800Souls
#53 of 53 Weapon items by win rateRestorative Shot is a Deadlock tier 1 weapon item. At a 800 souls cost, it sits in the lane snowball bracket of the shop. Restorative Shot currently posts a 48.4% win rate in 1,701,099 matches, picked in 0.6% of games where it was an option. Across tracked matches this patch it ranks #53 of 53 weapon items by win rate. Your next bullet will heal you based on what target you hit.
Win Rate
48.4%
Pick Rate
0.6%
Matches
1.7M
W / L
822.8K/878.3K
Unique Players
454.3K
When this item is typically bought during a match
Avg Buy
3:27 min
Game Progress
10%
Avg Sell
28:25 min
Held For
~24:58 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Restorative Shot delivers 6% weapon damage and 6s cooldown. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Restorative Shot performs strongest on Seven (52.6% WR across 27,235 games), Pocket (50.8% WR across 58,516 games), and Haze (50.3% WR across 24,346 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Restorative Shot shows up most on Graves (519,663 games), Venator (256,206 games), and Yamato (114,485 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Restorative Shot is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Restorative Shot sits at a 48.4% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Restorative Shot peaks in the Eternus bracket at 49.4% and drops to 48.4% in Initiate. The 1.0 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.