
1600Souls
#44 of 53 Vitality items by win rateReactive Barrier is a Deadlock tier 2 vitality item. At a 1600 souls cost, it sits in the lane snowball bracket of the shop. Reactive Barrier currently posts a 48.8% win rate in 1,143,818 matches, picked in 0.4% of games where it was an option. Across tracked matches this patch it ranks #44 of 53 vitality items by win rate. Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
Win Rate
48.8%
Pick Rate
0.4%
Matches
1.1M
W / L
558.0K/585.9K
Unique Players
345.1K
When this item is typically bought during a match
Avg Buy
18:35 min
Game Progress
50%
Avg Sell
32:54 min
Held For
~14:18 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Reactive Barrier delivers 55s cooldown and 10s duration. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Reactive Barrier performs strongest on Seven (54.9% WR across 29,136 games), Dynamo (54.4% WR across 19,404 games), and Infernus (52.8% WR across 43,323 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Reactive Barrier shows up most on Mina (160,901 games), Shiv (73,811 games), and Apollo (69,235 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Reactive Barrier is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first. Reactive Barrier upgrades into Indomitable, so picking it early sets up a direct path into a late game power spike instead of locking in a dead end purchase.
Reactive Barrier's win rate has climbed by about 0.5 percentage points over the last few weeks, now sitting at 48.8%. This is the kind of signal that precedes a balance patch nerf, so lock it into builds while it's still live.
Reactive Barrier peaks in the Eternus bracket at 50.9% and drops to 48.8% in Initiate. The 2.1 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.