
1600Souls
#45 of 53 Vitality items by win rateBattle Vest is a Deadlock tier 2 vitality item. At a 1600 souls cost, it sits in the lane snowball bracket of the shop. Battle Vest currently posts a 48.5% win rate in 1,610,959 matches, picked in 0.5% of games where it was an option. Across tracked matches this patch it ranks #45 of 53 vitality items by win rate. While you are above 65% health, gain weapon damage and bonus fire rate.
Win Rate
48.5%
Pick Rate
0.5%
Matches
1.6M
W / L
780.7K/830.2K
Unique Players
420.6K
When this item is typically bought during a match
Avg Buy
12:09 min
Game Progress
34%
Avg Sell
35:30 min
Held For
~23:20 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Battle Vest delivers 3 out of combat regen and 18% bullet resist. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Battle Vest performs strongest on Seven (53.3% WR across 24,015 games), Pocket (52.9% WR across 44,841 games), and Warden (52.5% WR across 144,327 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Battle Vest shows up most on Venator (471,723 games), Warden (144,327 games), and Billy (127,308 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Battle Vest is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Battle Vest sits at a 48.5% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Battle Vest peaks in the Ascendant bracket at 49.5% and drops to 48.5% in Initiate. The 1.1 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.