
6400Souls
#3 of 53 Vitality items by win rateWitchmail is a Deadlock tier 4 vitality item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Witchmail currently posts a 58.0% win rate in 742,696 matches, picked in 0.2% of games where it was an option. Across tracked matches this patch it ranks #3 of 53 vitality items by win rate. Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Win Rate
58.0%
Pick Rate
0.2%
Matches
742.7K
W / L
431.1K/311.6K
Unique Players
244.5K
When this item is typically bought during a match
Avg Buy
33:51 min
Game Progress
80%
Avg Sell
37:50 min
Held For
~3:58 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Witchmail delivers 20% spirit resist, 14 spirit power, and 1s cooldown. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Witchmail performs strongest on Kelvin (65.9% WR across 15,088 games), Dynamo (64.1% WR across 32,766 games), and Victor (63.5% WR across 38,703 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Witchmail shows up most on Abrams (137,582 games), Bebop (79,678 games), and Shiv (68,174 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Witchmail is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Witchmail sits at a 58.0% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Witchmail peaks in the Eternus bracket at 60.5% and drops to 58.0% in Initiate. The 2.5 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.