
6400Souls
#6 of 53 Vitality items by win rateColossus is a Deadlock tier 4 vitality item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Colossus currently posts a 57.4% win rate in 384,064 matches, picked in 0.1% of games where it was an option. Across tracked matches this patch it ranks #6 of 53 vitality items by win rate. Grow larger in size, gaining bullet resist, spirit resist, and melee damage. Nearby enemies suffer from slow and have reduced dash speed.
Win Rate
57.4%
Pick Rate
0.1%
Matches
384.1K
W / L
220.3K/163.8K
Unique Players
166.2K
When this item is typically bought during a match
Avg Buy
34:08 min
Game Progress
81%
Avg Sell
37:45 min
Held For
~3:37 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Colossus delivers 15% weapon damage, 25% base health, and 14mm radius. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Colossus performs strongest on Ivy (61.3% WR across 30,439 games), Haze (60.1% WR across 1,989 games), and Warden (59.9% WR across 8,829 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Colossus shows up most on Billy (131,340 games), Abrams (50,140 games), and Ivy (30,439 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Colossus requires Extra Health as components, with a combined component cost of 800 souls before you factor in the upgrade fee.
Colossus sits at a 57.4% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Colossus peaks in the Eternus bracket at 62.6% and drops to 57.4% in Initiate. The 5.2 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.