Win Rate
W:L 0.9949.7%
1.2MW / 1.2ML
Pick Rate
0.9%
of vitality purchases
Matches
2.4M
tracked sample
Slot Rank
#41
of 54 vitality items
Unique Players
491.2K
distinct buyers
Bonus Health
210
When this item is typically bought
Avg Buy
11:43min
Game Progress
31%
Avg Sell
23:25min
Held For
~11:42min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Pick share & win rate by purchase minute
Net worth at purchase · pick share & win rate
Performance across skill brackets
Patch-to-patch performance
Eternus mains of heroes that build this item
Most-favorited published builds featuring this item
Data-driven analysis
Extra Health delivers 210 bonus health. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Extra Health performs strongest on Graves (55.5% WR across 47,704 games), Seven (55.2% WR across 56,740 games), and Calico (53.7% WR across 51,165 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Extra Health shows up most on Mina (247,750 games), Drifter (209,693 games), and Wraith (204,153 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Extra Health is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first. Extra Health upgrades into Colossus and Fortitude, so picking it early sets up a direct path into a late game power spike instead of locking in a dead end purchase.
Extra Health sits at a 49.7% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Extra Health peaks in the Ascendant bracket at 51.0% and drops to 49.7% in Initiate. The 1.3 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.