
800Souls
#38 of 53 Vitality items by win rateExtra Health is a Deadlock tier 1 vitality item. At a 800 souls cost, it sits in the lane snowball bracket of the shop. Extra Health currently posts a 49.6% win rate in 2,579,801 matches, picked in 0.8% of games where it was an option. Across tracked matches this patch it ranks #38 of 53 vitality items by win rate.
Win Rate
49.6%
Pick Rate
0.8%
Matches
2.6M
W / L
1.3M/1.3M
Unique Players
546.6K
When this item is typically bought during a match
Avg Buy
11:00 min
Game Progress
30%
Avg Sell
21:17 min
Held For
~10:17 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Extra Health delivers 210 bonus health. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Extra Health performs strongest on Dynamo (54.6% WR across 43,204 games), Ivy (52.9% WR across 79,561 games), and Drifter (52.0% WR across 313,781 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Extra Health shows up most on Drifter (313,781 games), Billy (219,221 games), and Bebop (206,781 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Extra Health is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first. Extra Health upgrades into Colossus and Fortitude, so picking it early sets up a direct path into a late game power spike instead of locking in a dead end purchase.
Extra Health sits at a 49.6% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Extra Health peaks in the Eternus bracket at 50.7% and drops to 49.6% in Initiate. The 1.1 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.