
3200Souls
#19 of 53 Vitality items by win rateFury Trance is a Deadlock tier 3 vitality item. At a 3200 souls cost, it sits in the mid game bracket of the shop. Fury Trance currently posts a 52.3% win rate in 348,223 matches, picked in 0.1% of games where it was an option. Across tracked matches this patch it ranks #19 of 53 vitality items by win rate.
Win Rate
52.3%
Pick Rate
0.1%
Matches
348.2K
W / L
182.2K/166.0K
Unique Players
135.6K
When this item is typically bought during a match
Avg Buy
17:41 min
Game Progress
49%
Avg Sell
35:15 min
Held For
~17:34 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Fury Trance delivers 14% bullet lifesteal, 100 bonus health, and 18s cooldown. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Fury Trance performs strongest on Haze (53.7% WR across 304,568 games), Yamato (48.6% WR across 1,376 games), and Vindicta (46.8% WR across 3,446 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Fury Trance shows up most on Haze (304,568 games), Drifter (7,462 games), and McGinnis (5,293 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Fury Trance requires Bullet Lifesteal as components, with a combined component cost of 1600 souls before you factor in the upgrade fee.
Fury Trance's win rate has climbed by about 1.7 percentage points over the last few weeks, now sitting at 52.3%. This is the kind of signal that precedes a balance patch nerf, so lock it into builds while it's still live.
Fury Trance peaks in the Arcanist bracket at 52.8% and drops to 48.8% in Eternus. The 3.9 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.