
1600Souls
#22 of 53 Vitality items by win rateTrophy Collector is a Deadlock tier 2 vitality item. At a 1600 souls cost, it sits in the lane snowball bracket of the shop. Trophy Collector currently posts a 51.2% win rate in 1,341,137 matches, picked in 0.4% of games where it was an option. Across tracked matches this patch it ranks #22 of 53 vitality items by win rate. Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
Win Rate
51.2%
Pick Rate
0.4%
Matches
1.3M
W / L
686.7K/654.5K
Unique Players
318.7K
When this item is typically bought during a match
Avg Buy
12:04 min
Game Progress
33%
Avg Sell
38:45 min
Held For
~26:41 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Trophy Collector delivers -15% weapon damage vs. npcs, 2.0mm sprint speed, and 2 out of combat regen. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Trophy Collector performs strongest on Infernus (57.1% WR across 14,444 games), Kelvin (57.1% WR across 52,762 games), and Seven (57.0% WR across 25,366 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Trophy Collector shows up most on Bebop (152,155 games), Dynamo (135,474 games), and Paige (134,774 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Trophy Collector requires Sprint Boots as components, with a combined component cost of 800 souls before you factor in the upgrade fee.
Trophy Collector sits at a 51.2% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Trophy Collector peaks in the Initiate bracket at 51.2% and drops to 50.1% in Ascendant. The 1.1 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.