
6400Souls
#5 of 53 Vitality items by win rateInhibitor is a Deadlock tier 4 vitality item. At a 6400 souls cost, it sits in the late game power spike bracket of the shop. Inhibitor currently posts a 57.9% win rate in 1,039,241 matches, picked in 0.3% of games where it was an option. Across tracked matches this patch it ranks #5 of 53 vitality items by win rate. Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Win Rate
57.9%
Pick Rate
0.3%
Matches
1.0M
W / L
601.8K/437.4K
Unique Players
314.4K
When this item is typically bought during a match
Avg Buy
34:13 min
Game Progress
81%
Avg Sell
35:50 min
Held For
~1:37 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Inhibitor delivers 10% weapon damage, 150 bonus health, and 5s debuff duration. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Inhibitor performs strongest on Haze (63.9% WR across 83,876 games), Drifter (61.4% WR across 103,150 games), and Lash (60.8% WR across 6,311 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Inhibitor shows up most on Graves (161,986 games), Venator (134,938 games), and Silver (108,333 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Inhibitor is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Inhibitor sits at a 57.9% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Inhibitor peaks in the Eternus bracket at 61.1% and drops to 57.9% in Initiate. The 3.2 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.