Win Rate
W:L 1.1252.9%
456.0KW / 405.6KL
Pick Rate
0.3%
of vitality purchases
Matches
861.6K
tracked sample
Slot Rank
#16
of 54 vitality items
Unique Players
296.3K
distinct buyers
Debuff Resist
25%
Spirit Resist
18%
Bonus Health
90
Cooldown
9s
Damage Threshold
175
When this item is typically bought
Avg Buy
37:58min
Game Progress
83%
Avg Sell
39:34min
Held For
~1:36min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Pick share & win rate by purchase minute
Net worth at purchase · pick share & win rate
Performance across skill brackets
Patch-to-patch performance
Eternus mains of heroes that build this item
Most-favorited published builds featuring this item
Data-driven analysis
Spellbreaker delivers 90 bonus health, 18% spirit resist, and 25% debuff resist. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Spellbreaker performs strongest on Victor (60.9% WR across 32,608 games), Graves (55.8% WR across 20,818 games), and Kelvin (55.7% WR across 6,075 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Spellbreaker shows up most on Abrams (57,596 games), Billy (50,150 games), and Drifter (47,498 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Spellbreaker requires Debuff Reducer as components, with a combined component cost of 1600 souls before you factor in the upgrade fee.
Spellbreaker sits at a 52.9% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Spellbreaker peaks in the Eternus bracket at 58.5% and drops to 52.9% in Initiate. The 5.6 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.