
3200Souls
#31 of 53 Weapon items by win rateWeighted Shots is a Deadlock tier 3 weapon item. At a 3200 souls cost, it sits in the mid game bracket of the shop. Weighted Shots currently posts a 50.7% win rate in 2,001,625 matches, picked in 0.7% of games where it was an option. Across tracked matches this patch it ranks #31 of 53 weapon items by win rate. Your bullets build up a Movement Slow on enemies.
Win Rate
50.7%
Pick Rate
0.7%
Matches
2.0M
W / L
1.0M/987.8K
Unique Players
436.0K
When this item is typically bought during a match
Avg Buy
22:31 min
Game Progress
61%
Avg Sell
38:29 min
Held For
~15:58 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Weighted Shots delivers 20% debuff resist, -14% stamina recovery, and -0.5m m move speed. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Weighted Shots performs strongest on Haze (56.1% WR across 54,397 games), Lash (54.2% WR across 34,539 games), and Seven (54.1% WR across 9,077 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Weighted Shots shows up most on Venator (410,832 games), Drifter (267,822 games), and Warden (218,754 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Weighted Shots requires Slowing Bullets as components, with a combined component cost of 1600 souls before you factor in the upgrade fee.
Weighted Shots sits at a 50.7% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Weighted Shots peaks in the Eternus bracket at 51.8% and drops to 50.7% in Initiate. The 1.1 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.