
1600Souls
#20 of 53 Weapon items by win rateIntensifying Magazine is a Deadlock tier 2 weapon item. At a 1600 souls cost, it sits in the lane snowball bracket of the shop. Intensifying Magazine currently posts a 51.5% win rate in 1,081,299 matches, picked in 0.4% of games where it was an option. Across tracked matches this patch it ranks #20 of 53 weapon items by win rate. Increases Weapon Damage as you continuously fire your weapon.
Win Rate
51.5%
Pick Rate
0.4%
Matches
1.1M
W / L
556.5K/524.8K
Unique Players
313.5K
When this item is typically bought during a match
Avg Buy
12:01 min
Game Progress
34%
Avg Sell
37:32 min
Held For
~25:31 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Intensifying Magazine delivers 20% max ammo and % weapon damage. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Intensifying Magazine performs strongest on Seven (56.7% WR across 250,620 games), Lash (54.2% WR across 369 games), and Grey Talon (53.7% WR across 6,693 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Intensifying Magazine shows up most on Seven (250,620 games), Wraith (220,745 games), and Venator (157,279 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Intensifying Magazine is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Intensifying Magazine sits at a 51.5% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Intensifying Magazine peaks in the Phantom bracket at 52.9% and drops to 51.5% in Initiate. The 1.5 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.