
3200Souls
#25 of 53 Weapon items by win rateSpirit Rend is a Deadlock tier 3 weapon item. At a 3200 souls cost, it sits in the mid game bracket of the shop. Spirit Rend currently posts a 51.2% win rate in 868,632 matches, picked in 0.3% of games where it was an option. Across tracked matches this patch it ranks #25 of 53 weapon items by win rate.
Win Rate
51.2%
Pick Rate
0.3%
Matches
868.6K
W / L
444.5K/424.1K
Unique Players
282.2K
When this item is typically bought during a match
Avg Buy
26:39 min
Game Progress
69%
Avg Sell
40:11 min
Held For
~13:31 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Spirit Rend delivers 75 bonus health, 8s debuff duration, and 4 max stacks. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Spirit Rend performs strongest on Seven (55.8% WR across 74,650 games), Dynamo (54.9% WR across 3,372 games), and Victor (54.7% WR across 16,324 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Spirit Rend shows up most on Mina (245,238 games), Infernus (167,696 games), and Mirage (114,823 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Spirit Rend requires Spirit Shredder Bullets as components, with a combined component cost of 1600 souls before you factor in the upgrade fee.
Spirit Rend sits at a 51.2% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Spirit Rend peaks in the Eternus bracket at 54.0% and drops to 51.2% in Initiate. The 2.9 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.