Win Rate
W:L 0.9548.8%
268.8KW / 282.1KL
Pick Rate
0.2%
of weapon purchases
Matches
550.9K
tracked sample
Slot Rank
#49
of 53 weapon items
Unique Players
183.2K
distinct buyers
Bonus Health
125
Debuff Duration
8s
Out of Combat Regen
4.5
When this item is typically bought
Avg Buy
22:56min
Game Progress
60%
Avg Sell
41:04min
Held For
~18:08min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Pick share & win rate by purchase minute
Net worth at purchase · pick share & win rate
Performance across skill brackets
Patch-to-patch performance
Eternus mains of heroes that build this item
Most-favorited published builds featuring this item
Data-driven analysis
Hollow Point delivers 4.5 out of combat regen, 125 bonus health, and 8s debuff duration. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Hollow Point performs strongest on Lash (55.9% WR across 508 games), Apollo (55.9% WR across 222 games), and Vyper (55.7% WR across 2,627 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Hollow Point shows up most on Venator (205,067 games), Paradox (190,547 games), and Drifter (65,606 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Hollow Point is a base tier purchase with no prerequisites, so you can buy it directly from the shop without stacking components first.
Hollow Point sits at a 48.8% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Hollow Point peaks in the Ascendant bracket at 50.9% and drops to 48.8% in Initiate. The 2.1 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.