
3200Souls
#36 of 53 Vitality items by win rateHealing Nova is a Deadlock tier 3 vitality item. At a 3200 souls cost, it sits in the mid game bracket of the shop. Healing Nova currently posts a 49.7% win rate in 541,717 matches, picked in 0.2% of games where it was an option. Across tracked matches this patch it ranks #36 of 53 vitality items by win rate. Heal yourself and nearby allies.
Win Rate
49.7%
Pick Rate
0.2%
Matches
541.7K
W / L
269.5K/272.3K
Unique Players
166.2K
When this item is typically bought during a match
Avg Buy
20:22 min
Game Progress
54%
Avg Sell
36:47 min
Held For
~16:24 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Healing Nova delivers 5% ability range, 8 spirit power, and 60s cooldown. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Healing Nova performs strongest on Dynamo (55.0% WR across 46,889 games), Ivy (52.4% WR across 107,301 games), and Paige (52.0% WR across 63,334 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Healing Nova shows up most on Rem (247,891 games), Ivy (107,301 games), and Paige (63,334 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Healing Nova requires Healing Rite as components, with a combined component cost of 800 souls before you factor in the upgrade fee.
Healing Nova sits at a 49.7% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Healing Nova peaks in the Eternus bracket at 51.2% and drops to 49.7% in Initiate. The 1.5 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.