
3200Souls
#18 of 53 Weapon items by win rateBurst Fire is a Deadlock tier 3 weapon item. At a 3200 souls cost, it sits in the mid game bracket of the shop. Burst Fire currently posts a 51.9% win rate in 2,310,271 matches, picked in 0.8% of games where it was an option. Across tracked matches this patch it ranks #18 of 53 weapon items by win rate. Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Win Rate
51.9%
Pick Rate
0.8%
Matches
2.3M
W / L
1.2M/1.1M
Unique Players
483.0K
When this item is typically bought during a match
Avg Buy
21:34 min
Game Progress
58%
Avg Sell
36:52 min
Held For
~15:17 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Burst Fire delivers 50% slide distance, 10% fire rate, and 4.5s duration. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Burst Fire performs strongest on Haze (55.3% WR across 439,214 games), Ivy (54.7% WR across 48,512 games), and Dynamo (53.7% WR across 4,270 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Burst Fire shows up most on Haze (439,214 games), Drifter (352,003 games), and Vindicta (305,024 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Burst Fire requires Rapid Rounds as components, with a combined component cost of 800 souls before you factor in the upgrade fee.
Burst Fire sits at a 51.9% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Burst Fire peaks in the Eternus bracket at 53.0% and drops to 51.9% in Initiate. The 1.1 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.