Labs-validated Infernus spirit-damage carry (patch v6530, A-tier ~49.5% WR / 582k matches). Math-checked against ability files. SKILL ORDER (65.2% WR): Afterburn first (points 1-2), then Flame Dash, then value Napalm/Catalyst and the ult as points come. IMBUE TARGETS (set these in-game - Labs can't mark flex slots): - Quicksilver Reload -> Flame Dash (free reload every dash) - Surge of Power -> Catalyst/Napalm (+28 Spirit, fire-rate buff on cast) - Echo Shard -> Catalyst/Napalm = TWO napalm zones (double slow + double 33% damage amp + double anti-heal). Echo Shard CANNOT imbue the ultimate. KEY TIMINGS: Extra Spirit ~3:12, Improved Spirit ~5:50, Mystic Vulnerability ~17:15, Superior Duration ~19:25, Toxic Bullets ~19:16, Escalating Exposure ~27:34. SOUL SINK (8-item cap - sell Mystic Burst, Healing Rite, Quicksilver late): Silencer (61.9% WR, Item of the Patch), Frenzy (61.2%), Crippling Headshot. Catalyst/Napalm T3 = 33% incoming damage amp on the target; open every fight with it. Spirit Lifesteal + Afterburn ticks = your sustain.
Recommended ability leveling order for this build