
3200Souls
#49 of 49 Spirit items by win rateDisarming Hex is a Deadlock tier 3 spirit item. At a 3200 souls cost, it sits in the mid game bracket of the shop. Disarming Hex currently posts a 39.3% win rate in 457,340 matches, picked in 0.2% of games where it was an option. Across tracked matches this patch it ranks #49 of 49 spirit items by win rate. Disarms enemy target and reduces their Bullet Resist.
Win Rate
39.3%
Pick Rate
0.2%
Matches
457.3K
W / L
179.8K/277.6K
Unique Players
178.9K
When this item is typically bought during a match
Avg Buy
26:25 min
Game Progress
68%
Avg Sell
37:46 min
Held For
~11:20 min
Keep digging with the rest of the Deadlock meta: full item tier list, in-game shop layout, community builds, hero tier list and the patch behind this win rate.
Disarming Hex delivers 75 bonus health, 0.75mm sprint speed, and 32mm cast range. These bonuses determine which heroes and builds below actually benefit from the slot, and why the win rates on certain heroes skew so far above or below the item's average.
Disarming Hex performs strongest on Paige (45.7% WR across 77,941 games), Ivy (43.8% WR across 27,317 games), and Dynamo (43.4% WR across 28,468 games). These heroes convert the item's stat bonuses into real win rate gains, usually because their kit scales linearly with the stats the item provides. If you play one of these heroes, this item belongs in your core build.
In terms of raw pickup volume, Disarming Hex shows up most on Paige (77,941 games), Rem (65,446 games), and Dynamo (28,468 games). High pickup does not always mean high performance, so cross reference this list with the best heroes card above before blindly copying a build.
Disarming Hex requires Rusted Barrel as components, with a combined component cost of 800 souls before you factor in the upgrade fee.
Disarming Hex sits at a 39.3% win rate and has barely moved over the last few weeks, which means the item is at its steady state pick rate in the current patch.
Disarming Hex peaks in the Eternus bracket at 41.2% and drops to 38.8% in Archon. The 2.4 percentage point gap suggests the item rewards coordination or mechanical execution that only higher ranks consistently deliver.