The primary goal of this playstyle is to be extremely tanky, and leverage that into being a platform for debuffs. To that end the core build should only be considered the pieces needed for baseline damage/lifesteal, with most of the late tier 4s as luxury buys for greater damage when more debuffs aren't needed. The build is also flexible in that, because the goal is sheer durablity, at any point if you think your team's carries are too behind to be relevant you can simply buy the Zerker/Slinger combo and take up the role yourself. Due to this build's nature as a coutnerbuy oriented tank there are several item options that didn't make it onto the final build as a result of being viable but too overly specific compared to other options, or simply not in line with my vision/preferences for this playstyle, as well as the build needing to be slim enough in it's core to accomadate multiple counterbuys. (I will compile some of them below). I reccomend fine tuning the core items to your own preferences!