Spells
Always initiate with Q. The damage amp is nothing to scoff at. W and E are situational. In a one-on-one situation, it's all about matchup. Versus characters like Haze, you can use your W and E offensively for damage. Against characters like Seven or BeBop, who put lingering explosive/stuns on you, save your E to disjoint damage and CC. Late game, your ult will have a low CD and you can use it as soon as you're in range. This spell alone allows you to melt tanks like Shiv, Viscous or Abrams due to it's grevious wounds.0 items