Early Game (≈8-12 minutes)
Early on, this build mostly revolves around your bell and your gun. Once you get 3 AP into bell, and buy Rapid Recharge, your bells do 408 damage (incl. impact & explosion) and you have a "kicker" in the form of an 104 edamage headshot. Try to spam bells off CD and focus the squisher laner. (spread out damage is often easier to heal in this game.) Once you get your ULT, you can use it on anyone overly aggressive. If you wait until the key turning animation near the end of the ability, you can throw a cart and get a guarenteed hit. If you're able to set it up right, you can throw them under your own Guardian for significant damage. The Doorways can help set this up if you don't have an angle, otherwise you can use the doors throughout the lane to bell and/or headshot enemies from angles they aren't expecting, or to help yourself (or your partner) quickly reposition if you overextend. Remember that placing a single Door does not put the ability on CD, so you may set up "saftey doors" before pushing objectives or low health Enemies. Remember to use coms for ULT.0 items