Category 16
Every 30 Seconds see the timer and the minimap (look at it as much as you can when you can) and see what objective is going to happen, for example in 2:00 minutes the small jungle creeps spawn, at 1:30 you need to hard push wave to the enemy's tower so they are jailed into making a choice, either you have priority on the jungle camp and they take the wave that's on tower, or they lose creeps to defend their jungle, in closed spaces you are the strongest so you have good room to deal some heavy damage and start creating win scenarios for yourself, Remember that to start winning in deadlock, you have to force your opponent to make costly decisions, thus you intentionally make win win scenarios. [-] BILLY'S MID GAME: Play around two lanes and near the next objective, see the wave states, which team has priority on the wave; how many lanes are pushed in and how many enemies are on the map, If the lane is near the enemy walker i.e. and you know that only one player is going to catch the troopers, you can catch them off guard for a cheeky kill or if it's pushing on your towers you can clear two waves fast then decide if you want to roam, push or clear jungle until the wave comes back to your tower, clear jungle camps until the next wave moves where you can catch it or make an opportunity to roam with your ult. YOUR IDEAL PRIORITY SHOULD BE: Roam or Objective > Wave > Sinners > Jungle > Side or Mid Boxes, Push, Ideally roam 20 seconds before your ult is up for a better winning chance, but you can roam without it too.0 items