Build ID: 398561 - copy and import it in the Deadlock shop
Description
Build is Mainly focused around late game Pulse Grenade. With some early game gun additions like Backstabber/Toxic Rounds/ Alchemist fire to boost damage and ganking in the early game. Issue is too many actives so you kinda gotta choose your poison.
Combo is usually double bombs + Alchemist Fire > Wall + Ult swap > Vortex Web.
Build pairs well with Lash/ Billy / Dynamo since they can group up enemies for you
Updated Dec, 12 , 2025.
Build Idea
They nerfed the initial 4.8k investment spike. It is still good. Just not as mandatory as it was in the previous patch. Instead in this guide you can either follow the path of rushing jungle camps with an earlier spirit focus or go ganking with a more gun focus on debuffs and CC. Paradox Excels at fighting as a +1 to engagments by bringing enemies back after they spend dashes. She also excels at fighting in small areas where her bombs aoe can cover most of the arena like Rejuv Pit/Buildings/Tunnels ETC so when running from enemies try to fight them there and you might be suprised on how you can sometimes 1v2 or 1v3 sometimes with echoshard as long as you can keep them there with swaps/wall/vortex. In standard teamfights you should cast your spells around enemy dashes, ally CC's and ultimates. Best pairs are heroes like Lash, Dynamo, and Billy, Kelvin, Vindicta root if she goes the goofy Duration/vortex stuff. Single pickoffs with Vyper/Doorman/Mo&Krill ult so you have easy setup. Characters that natually build into Arctic Blast like Calico/Pocket. As well as a support Ivy with Kudzu + Vortex.0 items
1) Early Game Choices Lane Choices Mostly L>R (Everyhing in the guide is Annotated with some amount of sub-human thought process)
5 items
Early Game Situationals
Optional5 items
2) Mid Game Core
(Duration and Vuln Allow easy t2 camp clears.) Mostly L>R. if ganking pick up gun first. Otherwise you can get later or even skip.10 items
After Laning Phase Situationals
Optionalvaguely in order of importance7 items
3)Late Game Core
Mostly L>R, Playing slotlock? Just upgrade CD > Duration > Range, grab Leech anywhere in here. Debatable on keeping Backstabber over selling to get range. Get Walkers :^)7 items
Mid Game Surv Choices. (AS NEEDED USUALLY ALWAYS ONE OR TWO)
Optional7 items
Late Game Surv
OptionalNot in any order Read Annotations. IF needing more room for Actives. if needing 2 defensive actives you can give up alchemist if you are having issues keeping them in stuff. Or if you already have a Billy or Dynamo you can usually skip Vortex.7 items
Ideally if you sell or dont get Stamina/Toxic/Backstabber you have room for usually 2-3 Defensive items outside Jugg and Leech. Usually Debuff Remover + Eshift. Use Brain tho.
0 items
Vague Endgame Setup Bomb Focus
Remember you can sell Stamina/Backstabber/Toxic if you can keep people in your aoes it will usually output enough damage that you wont really have to worry about heals or other damage. Generic End Build is usually 1)Juggernaut 2)Transcendent CD 3)Escalating exposure 4)Superior Duration 5)Greater Expansion 6)Leech 7)Alchemical Fire 8)Echo Shard 9)Vortex Web, then add or keep the above sellable items or add applicable Survivability items as per the annotations. Build obviously works better in comps that have disables. You can EASILY burst enemies down in a Mo or Dynamo Ult or if like good teammates they are also getting CC in some form of item or proc. Infuser can be better than leech but I usually like to keep an active slot open for defensives.0 items
Hybrid M1 Choices and Alternative items. (Testing)
OptionalVaguelly in order of if i would maybe use it or not. Hard to gauge situationals like Armor Pierce/Silencer/Frenzy etc.20 items