Healing tempo feels like a very odd addition to the build, or something that we should really consider adding later. However, I rush this item NOT because it gives just good stats (Although it totally does and that's really nice), but for the way that it's technically 3 items in one. We use this to replace swift striker, and if you're REALLY ballsy, a movement speed item, while also giving the healing buff from healing booster. This build gets like a spirit res without having to buy it), but because of the way that it works with the build. Radiant regeneration procs this thing, and that's what makes it absolutely broken. You can engage a fight and be granted swift striker stats. Leave a fight and be granted enduring speed stats. We can realistically ignore those items (I still get speed for in general use) and then instead spend them on things that matter more to us. You can feasibly fit so many extra items because this item replaces 2. Those smaller, less expensive items can mean the difference between killing someone and not. Having reactive barrier instead of swift striker means that you can survive doorman ults. Skipping enduring speed means a faster rush to quicksilver reload. Sure, we are spending more for this item that could be spent to other items... but this does it in just one.
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